Illustration | Game Design | Visual Storytelling
To See the Night Sky
A platformer focused on the issues surrounding light pollution. Players travel between 3 different areas with the goal of collecting items to turn off unnecessary lights. The visuals focus on combining dystopian sci-fi elements with urban visuals, incorporating more dystopian sci-fi elements as the level difficulty increases. I was in charge of creating the visuals and designing the level layouts whilst Sarah Waterson handled the programing.





